Chat
The Chat endpoint allows you to send structured messages to a model and receive a conversational response. It's useful for creating chatbots, interactive assistants, or multi-turn conversations.
public async void Start()
{
var api = new OllamaClient("http://localhost:11434");
var request = new ChatRequest
{
Model = "gpt-oss:latest",
Messages =
{
new ChatMessage { Role = "user", Content = "Hello!" }
}
};
ChatResponse response = await api.ChatAsync(request);
Debug.Log(response.Message.Content);
}
Unity Extension Methods (Non-Async)
For Unity projects, you can use the provided extension methods to avoid async/await entirely. These methods run on a background thread and invoke callbacks on the Unity main thread.
public class OllamaChatExtensionExample : MonoBehaviour
{
private void Start()
{
var api = new OllamaClient("http://localhost:11434");
var request = new ChatRequest
{
Model = "gpt-oss:latest",
Messages =
{
new ChatMessage { Role = "user", Content = "Hello!" }
}
};
api.Chat(
request,
OnChatSuccess,
OnChatError
);
}
void OnChatSuccess(ChatResponse response)
{
Debug.Log(response.Message.Content);
}
void OnChatError(System.Exception ex)
{
Debug.LogError(ex);
}
}